Below you will find pages that utilize the taxonomy term “Game Development”
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Developers Rush to Update Games After Serious Unity Vulnerability Discovered
A serious security vulnerability in the Unity game engine has prompted developers to take urgent action, with many rushing to update their games or even pulling titles from sale. This vulnerability affects all versions of Unity games released since 2017, highlighting the importance of maintaining robust security practices in game development.
Unity has assured developers that there is currently no evidence of exploitation and that they have proactively provided fixes to address the issue.
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Fortnite Creators Can Now Sell In-Game Items and Gain Visibility
Epic Games is set to revolutionize the way creators monetize their Fortnite islands by allowing them to sell in-game items directly. Starting this December, creators will have the opportunity to offer consumables and durable items, such as power-ups and cosmetic gear, enhancing their revenue streams while providing players with unique experiences. This move not only empowers creators but also enriches the gameplay for millions of users.
Until the end of 2026, creators will earn 100% of the V-Bucks value from their sales, which translates to approximately 74% of the actual money spent.
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NetEase Shuts Down T-Minus Zero: A Cautionary Tale for Game Developers
In a significant turn of events, MMO veteran Rich Vogel has confirmed the closure of his studio T-Minus Zero Entertainment, which was recently formed under NetEase Games. This closure highlights the precarious nature of game development funding, especially in a market that is increasingly challenging for new studios. Despite the enthusiasm surrounding their upcoming third-person multiplayer action game, the team was unable to secure the necessary funding due to current market conditions.
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Silent Hill F: The Unseen Challenges of Setting a Horror Game in Japan
The upcoming game Silent Hill F was initially envisioned to be set in the real-life location of Shizuoka Prefecture, Japan, which interestingly translates to “Quiet Hill” or “Silent Hill.” However, the game’s writer, Ryukishi07, soon discovered that the imposing presence of Mount Fuji, located in the same area, would overshadow the eerie atmosphere essential for a Silent Hill experience. This insight reveals the delicate balance game developers must maintain between real-world settings and the immersive environments needed for storytelling.
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Glen Schofield's Future in Game Direction: A New Era for AAA Development?
Glen Schofield, the visionary behind iconic titles like Dead Space, has recently hinted that he may have directed his last game. In a candid LinkedIn post, he expressed the challenges of securing funding for his latest project, a unique horror game concept he developed alongside his daughter, Nicole. Despite initial enthusiasm and multiple meetings, the budget expectations kept shrinking, leading Schofield to conclude that some ideas are better left untouched than executed on a shoestring budget.
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